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Cycle exact emulation takes a LOT more CPU power, and that's why it's requirements are so high, not because they don't know how to optimize. But it's another to be rude and insulting to the developers. It's one thing to have disagreeing opinions. That is kind of a big deal for some people, especially in places snes9x fails. It's news because this makes TWO emulators available for OS X and in active development. They think it's useful though, and they're learning from it.
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#BSNES EMULATOR MAC FOR MAC#
I mean, yes, maybe we're in a slow period for mac gaming, but COME ON.
#BSNES EMULATOR MAC UPDATE#
But this is "Inside Mac Games", and I think it's idiotic that an update on what is essentially an experiment for bored geeks with needlessly powerful Macs qualifies as "news". A hobby is a hobby, but to spend so much time on a project of such limited usefulness seems like a tremendous waste.īut then, people can do whatever they want, and an announcement like this would be perfectly in keeping with the nature of a board like emuscene. I just think it's sad that people with so much programming know-how would waste their time grinding through all the arcane SNES gobbledygook just to get the EXACT SNES experience.
![bsnes emulator mac bsnes emulator mac](https://techbaked.com/wp-content/uploads/2021/05/image.png)
(In fact I believe the bsnes author works with people on both the snes9x and zsnes teams as is!) If you don't want to use it because you think it's pointless, fine who cares? That's no excuse to insult the authors for doing what they're interested in doing. There are other places that can be improved as well, especially in the sound hardware which snes9x is still fairly inaccurate with at times.Īgain though, no one's stopping from working on snes9x. Snes9x and zSNES are both very fast but also take hacks and shortcuts where ever they can for a speed boost. What a waste of time and energy.Īccuracy. Why not just buy a super nintendo if you're that concerned about totally accurate emulation?Īnd I'd appreciate not being talked down to just because I call bullpopsnizzle on spending half a decade working on an SNES emulator that won't work on anything but the highest end macintosh. No seriously, someone explain to me why you would truly want cycle exact emulation of a super nintendo that requires a multi-thousand dollar machine to achieve? For more about the emulator, and a handful of screenshots from the Mac version, check out the links below. The Mac version of bsnes should be available in the next few days. (Performance gain from frame skipping in bsnes is relatively speaking negligible). Testing on the fastest production G4 system out there has shown that the emulator can just about scrape full speed but only rendering one frame in four, so you're not missing much. I know if I do not do this then the many who do not read documentation will contact me to whine about performance, or more likely rant about my inadequacy on review sites. Full frame rate in bsnes will require a G5 running at a minimum speed of 2.3GHz.Īs such, it is with considerable reluctance that I have decided to make bsnes require the presence of a G5 chip to run. The net result is without question the most system heavy emulator ever to be released on this web site. It uses a cycle exact hardware emulation, along the lines of that used by Nestopia, and it does not use any special hacks to improve emulation performance at the expense of accuracy. Bsnes has been developed for accuracy over speed.